![]() Still, aside from Lone Wolf (which rewards players for striking out away from teammates), the skills included are all pretty enticing to me. The Risk Management Survival Skills pack is also difficult to compare, since it adds unique abilities to the mix. Even if the target isn’t downed, it still takes him out of the fight for a brief period of time as he retreats and heals. If he has a health kit and he starts healing, the Crossbow user can see the opening and move in for a sidearm or melee kill. If the target has no health kit, he’s toast. In effect, it can be a delayed one-hit kill. This also lets the shooter see where the target is and what he’s doing during that time period. After hitting an enemy with it, that enemy will bleed until he heals or is downed. Nominally, it can down in two shots, but it has a special ability that makes it absurdly powerful in some situations. It fires silently like the Bow but doesn’t arc. It’s difficult to measure the advantage it gives because there is no other comparable weapon. However, the most egregious offender in the Tactical Weapons pack is the Crossbow. Embedded in that purchase is the opportunity cost of not saving up for ammunition, weapon upgrades, or armor. Less apparent is that it can be equipped as a starting weapon where the other long shotguns are both “purchaseables,” only attainable during a match after scoring enough points. The most obvious benefit it has over the Shotgun and the Double Barrel is increased range, able to down in two shots from a range that either of the others would fumble to do anything worthwhile. It isn’t unequivocally better than the comparable base game weapons, but it enjoys some advantages. The Tactical Shotgun exists in a similar space as the Frontier Rifle. Taking recoil and staggering of a face-to-face encounter into account, it is often easier to land two shots with the Frontier Rifle than to land three shots with the Semi-Auto. However, comparing only body shots, the Frontier Rifle beats out the Hunting Rifle in fire rate. The Semi-Auto Rifle can get three shots off before the Frontier Rifle can get two. The Hunting Rifle can one-hit a full health enemy with a headshot where the Frontier Rifle cannot. There are benefits to the default weapons. ![]() The Frontier Rifle sits in between the Semi-Auto Rifle and the Hunting Rifle in terms of damage and fire rate it takes two shots to down where the Semi-Auto takes three and it has a better fire rate than the Hunting Rifle. ![]() Not only that, but the loading screens are littered with advertisements, outlining just how great the new weapons and skills are. Though it isn’t utterly imbalanced with the premium content in play, the new guns and perks are often better than the base game counterparts. Unfortunately, that’s exactly what the tactical weapons and survival skills bundles provide. Those who pay more should never have an advantage over those who don’t. No, the more serious infraction here is in breaking one of the tenets of competitive multiplayer. I’m not about to pony up for any of it, but it doesn’t affect me that some people are willing to. We can all lament the fact that this cosmetic content would have been free, perhaps locked behind a cheat code in years past, but I won’t fault anybody for giving some extra money to wear a plague mask. Taking a look at the options, some of it isn’t too offensive. There is one small problem: the relatively recent multiplayer downloadable content contains some of the worst elements of free-to-play multiplayer - exacerbated by the fact that The Last of Us is not actually a free-to-play game. Taking the stealth/action/crafting/cover-based shooter gameplay and pitting players against one another is fantastic, and I anticipate it will keep me busy for months. I only recently got into the online Factions mode, but it has become my latest obsession. When the current-generation remaster showed up as a pack-in for the PlayStation 4 late last year, I finally took the plunge.Įven then, I played through the entire single player campaign before touching the multiplayer. Despite being interested in 2013’s The Last of Us on PlayStation 3, I kept putting off getting it.
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